p99 enchanter pets

AC: 9 AC: 8 WT: 0.0 Size: TINY More information to come, once i progress a little further. Effect: Alliance (Any Slot/Can Equip, Casting Time: 0.0) at Level 30 SV FIRE: +10 SV COLD: -10 Special Note: This command is zone-wide and will kill your pet anywhere in the zone, regardless of distance from its master. Slot: EAR Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40 174 L WT: 0.5 Size: SMALL STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Class: NEC WIZ MAG ENC Class: NEC WIZ MAG ENC Slot: FACE Velishoul's Tome Pg. Slot: WAIST SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Class: CLR NEC WIZ MAG ENC Slot: HEAD Class: ALL STR: +10 STA: +10 INT: +20 Slot: FEET Detail: while this will clear the pets hate list, if a mob atacks the pet again after this command is given it will begin attacking the mob again. Class: ALL DEX: +8 STA: +10 CHA: +3 INT: +13 MANA: +35 WT: 0.0 Size: TINY For instance, capped at 21 for a DMG: 10 weapon at low levels. WT: 0.5 Size: SMALL Race: ALL, LORE ITEM STR: +5 WIS: +5 INT: +10 MANA: +50 Class: ALL INT: +4 HP: +8 Slot: HEAD Slot: PRIMARY SECONDARY Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM STR: +7 INT: +7 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY WT: 0.5 Size: MEDIUM Class: ALL Class: ALL SV MAGIC: +7 In order to progress, you’ll need an increasing amount of faction up until you reach the final turn-in, where you’ll need Ally.. I don't know if this is unique to fire pets, but if it is this makes them hugely more valuable when leveling prior to 39 when all pets obtain fast regen. Reagents are cheap and you should be carrying multiple stacks of them at all times, so invariably you want to re-summon until you get a max pet, whether soloing or in a group. Effect: Shield of the Eighth (Must Equip/Can Equip, Casting Time: Instant) 11.6k. AC: 4 Race: ALL, MAGIC ITEM NO DROP Effect: Displays your pet's current health percentage and buff list in the chat window. SV FIRE: +10 Class: ALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Slot: NECK WRIST WT: 3.5 Size: MEDIUM Be mindful of how much you are willing to risk, and if you are in a pick-up group or a trusted static of friends. 109, (INSIPID WEAKNESS) Slot: HANDS Class: BRD ENC Race: ALL. Salil's Writ Pg. WIS: +10 INT: +10 HP: +100 MANA: +100 CHA: +4 INT: +5 HP: +10 MANA: +20 AC: 7 Detail: This tells your pet to revert to a free state. She healed herself 3 times. Currently Charging Qeynos. Effect: Ring of Misty (Must Equip, Casting Time: Instant) at Level 45 SV DISEASE: +10 SV POISON: +10 Some models are extremely rare and may take many attempts to successfully "capture" them. Class: ENC There is another page dedicated to pet gear here. Detail: this command very helpful on raids or other such group encounters where summoning MOBs are involved. Class: MAG Effect: Rune IV (Must Equip, Casting Time: 30.0) Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP AC: 15 Essentially a combination of all of the elementals upgraded and wrapped into one, Has by far the highest hit points of any summoned pet in the game. WT: 0.3 Size: SMALL AC: 15 Class: ENC AC: 6 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM I loved the non-stop adrenalin rush of keeping half-dozen mobs mezzed while my group beats them down. Race: ALL, LORE ITEM NO DROP WT: 3.0 Size: MEDIUM Note this was implemented post-Velious, pre-Luclin. Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 This command will overwrite /pet sit and /pet guard here and force the pet to follow its master. Class: ALL SV FIRE: +10 SV COLD: +10 Emmisary of Thule is innately immune to Fear. 39. WT: 0.4 Size: SMALL In some areas you will still be Kill on Sight for any number of reasons, though these are very few indeed. AGI: +7 MANA: +20 DMG: 6 AC: 5 Nilitim's Grimoire Pg. Slot: LEGS Part of Tasarin's Grimoire Pg. Race: ALL, MAGIC ITEM NO DROP Effect: Minor Healing (Any Slot, Casting Time: Instant) DMG: 6 WT: 0.5 Size: TINY WIS: +9 INT: +9 MANA: +75 Class: ENC Special Note: A pet under /pet guard here will face the nearest NPC, including invisible mobs, traps, horses, and Eye of Zomms. It's good practice to put /pet back off in the last line of your macro, so that if the NPC comes into range of your pet, it won't actually attack it. WT: 0.5 Size: SMALL AC: 5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Minor changes to runspeed and magic resistance. Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40 DEX: +10 INT: +5 AGI: +10 MANA: +80 WT: 0.1 Size: SMALL lower delay item will replace one with a higher delay). 288 R, (PILLAGE ENCHANTMENT) Effect: Conjure Corpse (Any Slot, Casting Time: Instant) MAGIC ITEM STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 At some levels you may be able to con the pet, but later on, your pet will always be blue, so its max hit is the only real clue to its level. Class: ALL STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20 The Cleric Epic 1.0 can be broken up into 3 main pieces: Orb of Frozen Water Orb of Vapor Orb of Clear Water Pre-Lootable Steps include: – Step 1A – Lord Bergurgle – Step 2B – Loot Singed Scroll from Overking Bathezid in Chardok – Step 1E – Lord Nimblox – Step 3B – Loot 4x Pearlescent Fragment from Skyfire trash – You can also … Race: HUM ERU ELF HIE DEF HEF GNM, MAGIC ITEM LORE ITEM Class: ALL Slot: FACE STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 Slot: CHEST AC: 15 WT: 5.0 Size: LARGE HP: +50 MANA: +50 This is very useful for macros. Other items with a comparable haste bonus are quite pricey. Slot: FACE Effect: Clarity (Must Equip, Casting Time: 15.0) at Level 50 AC: 12 First, I'm curious about buffing my pet. Slot: SHOULDERS Race: ALL, MAGIC ITEM LORE ITEM NO DROP Depending on your confidence level, you can also equip your charmed pet with items that reduce magic resist such as the Adamantite Band, thus allowing for longer charm times. HP: +55 CHA: +10 WIS: +5 INT: +10 HP: +20 MANA: +30 SV MAGIC: +10 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM Slot: PRIMARY Slot: HEAD Class: CLR DRU SHM NEC WIZ MAG ENC CHA: +13 Slot: EAR Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. AC: 35 (. AC: 6 CHA: +4 Again, hoping just to start a community discussion on what people loved (and didn't) about this class mostly from EQ1. Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 15 Note that the above penalties are not in place on Blue. Effect: Serpent Sight (Worn) STR: +9 STA: +9 HP: +50 The pet may be sidetracked however if another MOB begins to attack him before he has engagued the target OR if another MOB is doing signifigantly more damage to the pet thus generating enough aggro to make the pet switch targets. AC: 20 Part of Tasarin's Grimoire Pg. DMG: 15 Class: ENC Class: MAG Slot: FINGER WT: 0.1 Size: TINY SV FIRE: +10 SV COLD: +10 SV MAGIC: +10 WT: 0.2 Size: TINY An item like the Staff of Undead Legions performs powerfully in a dungeon with lots of undead, such as Karnor's Castle. INT: +5 SV DISEASE: +50 Water makes it tough. WT: 0.3 Size: SMALL I've seen an enchanter using the 49 pet ravage seafuries that are slowed, pet hasted + buffed with only enchanter spells. Slot: WAIST Class: ENC SV MAGIC: +10 In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. In addition, the illustrations are some of the most beautiful and intricate I have ever seen in a children's book. SV MAGIC: +10 SV MAGIC: +5 DMG: 19 Dmg Bonus: 6 AC: 50 WT: 5.0 Size: TINY Class: ALL PET SKILLS: All pets except the Fire Pet gain the ability to double kick/bash. Effect: Color Shift (Must Equip, Casting Time: 8.0) at Level 40 Enchanter pet questions. 8 Slot: PRIMARY Class: ALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM SV DISEASE: +10 Effect: empties the pet's Hate List, causing it to stop attacking. SV DISEASE: +10 SV MAGIC: +25 Race: ALL, MAGIC ITEM NO DROP STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 Part of Tasarin's Grimoire Pg. Detail: This will instantly kill your pet, and is one of the essential commands for a technique known as chain-petting. Slot: HANDS SV FIRE: +5 Download it once and read it on your Kindle device, PC, phones or tablets. AC: 4 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: disables pet taunting, that is the pet will not taunt during fights. Effect: Color Shift (Combat, Casting Time: Instant) at Level 20 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 A complex class, enchanters get a variety of spells as well as a pet, and can be played in a number of different ways. STA: +5 HP: +60 WIS: +9 INT: +9 While any pet can benefit from equipping armor, classes that can charm a pet will benefit the most from this mechanic as they can receive the equipment bestowed to their charm target by breaking the charm and killing it. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Slot: CHEST STR: +5 STA: +10 CHA: +15 INT: +20 HP: +40 MANA: +60 In classic, pets must be given two 1H weapons in order to dual wield. Salil's Writ Pg. Class: NEC WIZ MAG ENC Race: ALL, Slot: EAR Detail: works exactly like the /pet guard here command with a few minor exceptions, low level pets will regen slightly faster. STA: +7 CHA: +15 INT: +10 HP: +15 Race: ALL, MAGIC ITEM WT: 0.1 Size: SMALL /pet attack does not place the target at the top of the pets hate list, it just makes the pet attack the mob at the top of his hate list. 401, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, Picking the right race for your statistics, http://wiki.project1999.com/index.php?title=Enchanter&oldid=296190, Single Target Magical Direct Damage with Debuff (Max: 5), Single Target Magic Effect Duration Debuffer, Single Target Magical Damage over Time with Debuff (34 damage total), Single Target Unresistable Magic Resistance Debuffer (Max: 13), Single Target Magical Direct Damage (Max: 48), Single Target Fast Root Spell (Max: 48 Secs), Single Target Random Duration Charm Spell (Level 25 Cap), Single Target Magical Debuff DoT (Max: 80), Single Target Distance Stun (Max: 12 Secs), Single Target Mana Regeneration Increase (2pts/tick), Single Target Magical Direct Damage (Max: 95), Single Target Melee Buff with Damage Absorb (Max: 50), Single Target Magic Resist Buff (Max: 20), Self Only Morph to Troll & HP Regen Buff (1hp/tick). Because pets do not follow race or class restrictions, I have seen charmers carry a Tolapumj's Robe for their pets as it confers a hefty 36% haste bonus. Class: ENC Slot: ARMS Race: ALL, MAGIC ITEM Charges: 3 INT: +5 Race: ALL, MAGIC ITEM LORE ITEM Dual wielding pets will eventually stop accepting 2H weapons or shields (reported to be in late 20s or 30s, needs confirming). SV POISON: +14 I picked Necro to "support" my 2h warrior I found myself being more mage than warrior (standing back using spells) because the spells in this school are VERY strong. STR: +5 STA: +5 CHA: +5 HP: +20 MANA: +20 All WARRIOR pets from Bone Walk up have the ability to Bash (stun/interrupt) and Kick. SV MAGIC: +5 Generally monster summoning has a chance to give you a pet model from any non-playable race mob in the zone. Anyway, back to the point. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: NEC WIZ MAG ENC Effect: places the owners current target onto the pet's Hate List, and ends /pet hold. Magicians can summon a complete arsenal to give pets, typically called pet gear or pet toys.They start summoning useful pet gadgets in their 50s. Race: ALL, MAGIC ITEM Class: ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ENC This is part of an older writeup for the Enchanter Epic 1.0 . AC: 14 Class: ENC AC: 4 AC: 2 AC: 2 Race: ALL, MAGIC ITEM LORE ITEM Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 Slot: RANGE PRIMARY SECONDARY Slot: SHOULDERS STA: +15 INT: +15 HP: +65 MANA: +65 Race: ALL, MAGIC ITEM LORE ITEM 60 L Class: ALL Race: ALL, MAGIC ITEM NO DROP DEX: +2 Part of Tasarin's Grimoire Pg. DEX: +5 CHA: +5 STA: +10 CHA: +15 CHA: +5 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP It may just be that my questions are so n00b-ish that no one has ever NEEDED to answer them. WT: 0.2 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM Class: ALL 11.6k. Slot: SECONDARY I never played p99 with more than 1 hotbar because I didn’t know it was an option and have multiple 60s and epics. SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 AC: 10 WT: 0.2 Size: SMALL Slot: ARMS 64 L I'd like to put together a list of the great spots to solo as an enchanter, using the charming method. See through the targets eyes with Infravision. WT: 0.7 Size: MEDIUM Originally a zone wide command, it was reduced to only work within the same range of the /target command. WT: 0.5 Size: TINY WT: 3.5 Size: LARGE Focus Effect: Minion of Earth By giving your pet a Secondary slot only item, such as a Torch first, and giving your pet a two-handed weapon second, the pet will equip the 2 handed weapon in its primary slot while retaining its offhand item, and dual wield both. Effect: Speed of the Shissar (Must Equip, Casting Time: 6.0) at Level 50 STA: +5 INT: +3 WT: 0.0 Size: TINY Slot: WAIST CHA: +15 The shaman can focus on keeping the SK healed and Cyanelle rooted, the enchanter can focus on hasting and keeping Cyanelle charmed. WT: 3.0 Size: MEDIUM Slot: ARMS WT: 0.2 Size: TINY WT: 0.0 Size: TINY The pet dies or is otherwise removed from the game. Alterationis by far the more popular choice as 80% of enchanter spells are of this nature. Enchanters should, unless they are role-playing, always choose to be agnostic. Detail: This command can be used by any player to target a pet and identify its owner. If you choose to be agnostic you virtually eliminate the risk of being murdered on a religious background. Race: ALL, MAGIC ITEM LORE ITEM WT: 0.3 Size: SMALL Slot: HEAD SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Race: ALL, MAGIC ITEM LORE ITEM NO DROP CHA: +10 INT: +10 MANA: +35 Race: HUM ERU HIE DEF GNM, MAGIC ITEM Slot: LEGS AC: 5 CHA: +6 INT: +5 HP: +20 MANA: +5 Class: ALL AC: 2 "Your pet is on the wrong attacker, mage!" The shaman can focus on keeping the SK healed and Cyanelle rooted, the enchanter can focus on hasting and keeping Cyanelle charmed. Class: ALL STR: +5 HP: +45 WT: 0.1 Size: SMALL Detail: pet will become "parked" at its current locaton, contrary to the command wording it will not automatically attack any MOB, unless said MOB attacks its master. Mezmezmez is the Enchanter in this parse and his pet is the one that does the least amount of damage out of the two pets. AC: 35 Class: ALL Part of Tasarin's Grimoire Pg. WT: 0.1 Size: SMALL Just started an enchanter on corinav, i figured i would go over some basics. . An Ogre Warrior would require 103.5% of the experience that the Human Cleric would. Class: ALL STA: +5 CHA: +7 INT: +15 HP: +80 MANA: +80 If it is chasing an NPC, and /pet as you were, followed by /pet back off is issued, the pet will continue off in its direction of travel. All WARRIOR pets level 19+ (starting with the highest level pet you can summon with Animate Dead) Dual Wield when given two 1 handed weapons. Enchanters really only have two choices to go for in Specialization: Alteration and Conjuration. AC: 30 WIS: +2 INT: +2 HP: +30 MANA: +30 AC: 35 If a chanter doesn't have 2 good proc pet weapons, or doesn't want to kill his pet later to get the weapons back, this is a cheap way to still get good dps out of your pet. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.2 Size: SMALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP SV FIRE: +5 SV MAGIC: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Water makes it tough. Slot: SECONDARY Class: ALL Effect: Illusion: Water Elemental (Must Equip, Casting Time: 4.0) at Level 25 However, it's often faster to simply hit the F1 key twice to target your pet. Spear of Fate. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Class: NEC WIZ MAG ENC If a chanter doesn't have 2 good proc pet weapons, or doesn't want to kill his pet later to get the weapons back, this is a cheap way to still get good dps out of your pet. 16 AC +0 HP item will overwrite a 14 AC +50 HP item). WIS: +5 INT: +5 HP: +75 MANA: +75 Slot: BACK Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. Slot: BACK MAGIC ITEM LORE ITEM NO DROP Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. WT: 2.5 Size: SMALL STA: +5 CHA: +7 INT: +14 HP: +60 MANA: +60 WT: 0.4 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY Effect: the pet will /say My leader is Doofus Da'Magi. WT: 0.4 Size: SMALL This method won't necessarily tell you where an NPC is, or how many of them, just if they're up in the zone. Slot: CHEST Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL WIS: +10 INT: +10 HP: +25 MANA: +75 Race: ALL except IKS, MAGIC ITEM Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP ALL pets from Cackling Bones up innately Lifetap. Effect: causes the pet to be Held, i.e. SV COLD: +25 AC: 5 INT: +2 AGI: +3 STR: +10 STA: +15 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM NO DROP It is recommended you add the following line after /pet hold in a macro: /pet back off to ensure your pets hate list is clear. Class: ALL Slot: FEET DMG: 5 AC: 3 Salil's Writ Pg. SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 CHA: +7 INT: +5 Race: ALL, Slot: NECK AC: 8 If your pet out-damages you, it will take 50% of the experience away from the kill. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Do not hesitate to tell the mage you are grouped with or raiding with to provide you with a set of pet gear; this is part of their contribution. AC: 20 Slot: SECONDARY Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Effect: Flowing Thought I (Worn) p99 necromancer spell, People complaining about Necro, I dont know what they on. Abilities listed in the "Pet Skills" column apply to all subsequent pets (all pets after level 8 will kick and bash, for example) unless otherwise noted. WT: 0.5 Size: TINY Slot: NECK Slot: EAR Class: NEC WIZ MAG ENC INT: +5 AGI: +5 Race: ALL, MAGIC ITEM LORE ITEM Slot: PRIMARY WT: 1.0 Size: MEDIUM Slot: HEAD If an enchanter is soloing he will charm a mob and have it fight another until they're both low and they can break charm and finish them off, so they're not keeping one pet. Slot: ARMS Class: ALL This command does not break /pet hold. WT: 2.5 Size: MEDIUM AC: 25 The basics are to try and find two mobs of similar strength, pit them against each other, keeping the non-charmed mob rooted, and when they (hopefully at the same time), run low on hp (<15%), break charm with an invis, and finish both mobs "manually". Skill: 1H Blunt Atk Delay: 24 WT: 0.5 Size: TINY A: None if you are in a group. 379, (BLANKET OF FORGETFULNESS) SV FIRE: +15 Charges: 1 Slot: RANGE 415 It includes roots, hastes, slows, DoTs, charms, and most buffs and debuffs. Velishoul's Tome Pg. SV MAGIC: +15 Class: ENC Class: CLR DRU SHM NEC WIZ MAG ENC mobs deep in chardok and won. Slot: BACK Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Beastlord 1.0 Epic Claw of the Savage Spirit. /pet guard me tells the pet to attack anyone that attacks it's master, or that its master attacks. Nilitim's Grimoire Pg. Accidentally pulled 10? AC: 9 I only went down to about 65% mana after fight was all done. Some Enchanters once they reach Level 50, complete the quest at the Temple of Sol Ro and switch to this Specialization as they find they are casting more mes-based spells than any other type. AC: 35 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY DEX: +25 STA: +15 AGI: +10 HP: +50 STR: +15 STA: +12 HP: +50 Slot: PRIMARY Class: ALL WT: 0.1 Size: TINY 288 L Class: ENC Class: ALL Class: ENC Ranges in the tables refer to minimum and maximum. WT: 0.5 Size: TINY Class: MAG WT: 7.5 Size: LARGE SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 However, weapon slot choice is determined by delay (i.e. Skill: Piercing Atk Delay: 23 Race: ALL, MAGIC ITEM WT: 0.2 Size: SMALL AC: 25 Slot: PRIMARY Class: ALL This pet is a nice upgrade from the level 7 pet. AC: 10 Magician Epic Pets will no longer enrage at low health. AC: 11 STR: -10 DEX: +5 STA: -8 CHA: +25 INT: +10 Remember that your pet itself needs to be a high enough level to proc its weapon. You could also give your pet a haste item so it could benefit from worn haste, as well as the haste from any magical spell. WT: 0.5 Size: MEDIUM HP: +65 Nilitim's Grimoire Pg. Skill: 1H Blunt Atk Delay: 25 Race: ALL, LORE ITEM AC: 25 You can summon a dragon named Gabartik. Class: ALL Class: ENC Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 Solution 3: make a Gina trigger for (your pet name) has been slain with a loud bell and large red text. AC: 10 CHA: +12 Class: ALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM AC: 4 Slot: RANGE Race: ALL, MAGIC ITEM Class: ALL It will not "forget" movement states, such as follow or guard, it will just temporarily ignore them as he attempts to attack his target. Gains dual wield, kick, double attack, and similar abilities at higher levels. Skill: 1H Blunt Atk Delay: 25 WT: 0.5 Size: TINY Check out the helpful links section below for links to the official P99 website, wiki, Discord server, and more! Race: ALL, MAGIC ITEM LORE ITEM Special Note: you may also use the alternative version of this command /pet kill Beyond increases of DPS, there is also a benefit to equipping your pet with more bizarre armaments. Accidentally pulled 10? 116, (SHIFTLESS DEEDS) Class: ALL Giving your pet an instrument from a bard guild, such as a Mandolin, gives a clear visual to all melee members of the party which mob is the dedicated charm pet, and to ignore it. Class: ALL if it is on it will switch it off, and vice-versa). WT: 3.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Skill: 2H Blunt Atk Delay: 30 WT: 0.1 Size: TINY Slot: HANDS WIS: +10 HP: +70 MANA: +70 AC: 2 AC: 1 WIS: +9 INT: +9 HP: +75 MANA: +30 Class: ENC If the NPC is up, the pet will emote 'Attacking Master.' Fippy Darkpaws. After the mob dies, the pet will return to his previous guard point, follow, or sit down, as previously commanded. STA: +5 INT: +5 AGI: +5 HP: +40 MANA: +20 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 Created Apr 4, 2011. WT: 0.4 Size: TINY WT: 3.0 Size: SMALL Class: ENC WT: 0.2 Size: TINY WT: 1.0 Size: MEDIUM WT: 0.0 Size: SMALL Here is a list of some of the items to buy for your charmed pets. WT: 0.3 Size: SMALL Enchanter summoned pets aren't like other pets. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.1 Size: TINY Personally I think statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. Durable. As long as EQ has been around, the pros and cons of the mage pets has been a constant source of discussion. MANA: +25 WIS: +3 INT: +3 DMG: 15 Class: ALL Alteration is by far the more popular choice as 80% of enchanter spells are of this nature. Class: ENC Single Target Unresistable Magic Resistance Debuffer (Max: 23), Single Target Random Duration Charm Spell (Level 37 Cap), Single Target Magical Direct Damage (Max: 150), Self Only Morph to Earth Elemental & Strength Buff (Max: 10), Single Target Magic Buff Remover (Max: 4), Single Target Mana Regeneration Buff( 4 - 7 ), Single Target Wisdom and Intelligence Debuff, Self Only Morph to Air Elemental & Levitate, Self Only Morph to Water Elemtal & Enduring Breath, Single Target Magical Debuff DoT (Max: 263), Single Target Magical Direct Damage (Max: 288), See Through Targets Eyes with Ultravision, Self Only Morph to Fire Elemental & Damage Shield (Max: 16), Single Target Random Duration Charm Spell (Level 46 Cap), Area Effect Direct Damage Spell (Max: 330), Self Only Morph to Drybone & Fire Resist Buff (Max: 25), Self Only Morph to Wolf & ATK (15), Cold Resist (10), Single Target Fast Root Spell (Max: 60 Secs), Single Target Melee Buff with Damage Absorb (Max: 90), Single Target Magic Resist Buff (Max: 40), Single Target Magical Direct Damage (Max: 528), Self Only Morph to Werewolf and Major Melee Buff, Single Target Unresistable Magic Resistance Debuffer (Max: 33), Single Target Random Duration Charm Spell (Level 51 Cap), Single Target Melee Buff with Damage Absorb (Max: 200), Single Target Magical Debuff DoT (710 Dmg), Stuns and Mana Drain all Targets Around Caster (8 Secs), Single Target Damage Absorber (Max: 620 - 700), Single Target Random Duration Charm Spell, Increase Mana Regeneration Rate (11/tick), Single Target Magical Direct Damage (Max: 675), Single Target Low Resist Mesmerize (30 Secs), Single Target Base Mana Buff and Mana Regeneration (1/tick), Single Target Stun with Mana Drain (Max: 8 Secs), Area Effect Magic Resist Debuffer (Max: 23), Single Target Magical Debuff DoT (Max: 560), Single Target Unresistable Magic Resistance Debuffer (Max: 39), Single Target Melee Buff with Damage Absorb (Max: 350), Single Target Magical Debuff DoT (Max: 950), Single Target Low Resist Mesmerize (24 Secs), Single Target Base Mana Buff and Mana Regeneration (2/tick), Area Effect Magic Resist Debuffer (Max: 40), 5-35 Lifetap Proc (L1-L65), +30 ATK, +100 DEX. Race: ALL, Slot: WRIST DEX: +10 STA: +10 HP: +50 MANA: +20 STR: +25 INT: +15 MANA: +50 Focus Effect: Servant of Fire WT: 1.8 Size: MEDIUM STR: +3 INT: +2 AC: 14 A pet's attack delay is not affected by the delay on a given weapon. CHA: +5 HP: +45 With a health pool of 130 HP, that's approximately 29 HP per tick versus the 6 listed here. Race: ALL, MAGIC ITEM LORE ITEM Class: NEC WIZ MAG ENC Class: NEC WIZ MAG ENC An efficient group in Classic through PoP is an Enchanter with charm pet, a Cleric to CH the charm pet, any class with taunt to safely break mezzes, a puller willing to chain pull, and then 2 other players who need xp. Slot: HEAD The only way to be sure you have a max pet is to look at its damage output. it ignores its Hate List and goes into Free mode, resuming its regular movement (either follow, guard, or sit). 301, (ALLURE) SV POISON: +2 10 posts. Race: ALL, MAGIC ITEM SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Salil's Writ Pg. AC: 6 Class: ENC Skill: 2H Blunt Atk Delay: 30 As for the guide, playing a caster in EQ usually has you use two different rotations. STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 Nilitim's Grimoire Pg. SV FIRE: +10 SV MAGIC: +10 STA: +12 WIS: +12 INT: +12 HP: +20 MANA: +80 STR: +3 CHA: +3 HP: +15 The level 7 pet hits for 16 max and max kick is 8. Class: CLR DRU SHM NEC WIZ MAG ENC Slot: ARMS I have done some searches but can't seem to find the answers. Class: ALL Slot: SECONDARY Nilitim's Grimoire Pg. Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +15 SV COLD: +15 Blood Rain+Decay+Blood Sucker is a KO, Corpse Explosion is another. Class: ALL For a full list of haste items you can give to your pet, view this table. Slot: WRIST Slot: ARMS AC: 4 Whether you are new to EverQuest or returning, this is the place! WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP 390 R, (TEPID DEEDS) This pet is created with one additional point of aggro higher than the Enchanter who created and will attack the Enchanter's targeted mob (within 150' range). The two main bonuses charmers most often seek to bestow to their DPS machines are Haste to make usage of worn haste bonuses and a reduced magic resistance, thus allowing for longer charm times.

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