ckan realism overhaul

Maybe the color isn't chosen very well? I’m unable to make a boat or an helicopter. It provides strong assurances that mods are installed in the way prescribed by their metadata files, for the correct version of Kerbal Space Program, alongside their dependencies, and without any conflicting mods. du 25-03-2017 12:46:38 sur les forums de jeuxvideo.com Menu Mon compte So the empty rocket costs 95,744√. It just burned up instantly. In the end I did a very stupid 3 stage rocket that was able to put a satellite into orbit: The cost of that rocket is 108,449√ of which 12,690√ is the payload (antenna and other stuff to put in orbit) and 15√ is the propellant for all the stages. They pack a lot of punch! No support is granted without providing logs and easy to follow reproduction steps. I realized that this was just unplayable, because it includes FAR aerodynamic model, and without a way to seamlessly join parts, this is almost impossible. This will be the stage that will push each satellite in it’s own orbit. Need help with ckan - realism overhaul. @danfarnsy had been maintaining TAC LS for the past 6 months and we thank him for doing so. We will need to use radiator panels to avoid this from happening. Low Earth Orbit (LEO) requires now 10,000m/s of DeltaV under manual control. Thanks to it, it’s still “manageable”, so I could do the launch in one stage + boosters. Engineer of real spacecrafts for real men. Because monopropellant (or in our case, hypergolic propellants) has to be carried anyway for attitude control (forget reaction wheels), we can design a small stage that will act as attitude control and final push. And we can clone now the part 6 times, and it’s stackable if we keep turning each part around 30 degrees. This can be simplified further with boosters to give it a small punch on the beginning. Thanks for the digging though. 4. 3) Yes, yet you may just need a flat surface to brake you down. We have prepared a set of installation packages for the mods in Realism Overhaul. So instead of going from a bit of atmosphere at 69km to zero at 70km, in the Earth it keeps decaying exponentially. The only thing to be careful about: Kopernicus Planetary System Modifier has been updated and now it works only with 1.9.1. I will check the links for working versions for the 1.1.3 version of RO. I have everything cached except for bobcats soviet rocket pack. 3 comments. ©2020 Take-Two Interactive Software, Inc. RealismOverhaul is very modular -- you can pick and choose from the components to get the right balance of "realism" with "fun". For bigger launches I do prefer the RS-25, but in this case it’s too much thrust, and too much weight. At least you can stop the engine in this case…. After that it just hangs up at the starting screen where resized solar system is patching the planets (hangs everytime at patching Eve mashes). And oh, I forgot, we need radiators to cool down the tank, two Radiator Fins is more than enough. As with the more common launches of SpaceX, for example we had recently the first manned mission of SpaceX go to the ISS and back, and a lot of folks are getting interested on why rockets are reused, why it hasn’t done before, etc. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes I was wondering if there is a mod pack that does not use ckan or a more simple explantion to use ckan on mac. Decouple manually, because they’re out of order. Propellant tanks have correct dry mass ratios. So I searched the internet and found this image: I am shocked. Do you have MechJeb installed and clicked 'Limit Acceleration' ? Powered by Invision Community, [1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020], The working installation instructions can be found on the GitHub. Some of the most signfiicant changes include: _________________________________________________________________________________________________________________________________________________. Also make sure to drop by the official discord server where active users can provide help! Hello, I want to download some sort of modpack (Preferably Realism Overhaul), The Problem is I am on mac and the directions for installing ckan is way to complicated for mac. I want to send eight of these at the same time to put them in precise orbits. We suggest installing at least a few of these. Modding is more organized, as CKAN makes use of metadata to make sure your files are complete. Engines now suffer from ullage and lack of pressure, depending on the engine. Engines have real sizes and performance values, and use real fuels. This is a pure rebuilt from the waybackmachine of the missing thread. Now we can use Right Shift+Left Mouse Button to clone it. Is there a way to install realism overhaul without the soviet engine pack? It is one of the most challenging mods I ever tried for Kerbal. I didn't change anything but will do so over the weekend - since I had exams until now. We want to circularize, not increase the apoapsis even more. The tank, I’m using a procedural one of type “Fuselage”. …but you can’t restart it afterwards. It’s not a good engine, but it’s lightweight and provides a good amount of thrust. In the above example I’m using the first LH2 engine I found, with an ISP of 403 seconds on vacuum. (If you don't, beware the dragons!). Posted by 7 hours ago. This is a pure "revive" of the last current RO thread which went missing in the forum kraken attack a few weeks back and is still the latest version of Realism Overhaul. 21. I the first attempt I had selected just RP-0 and it was missing many recommended mods from Realism Overhaul. MLI Layers will help reducing boil-off. In Kerbin, this is around 3200m/s; For the Earth, I need around 9900m/s. Note: Your post will require moderator approval before it will be visible. So have different stages and start the engine first, or the rocket may fall. Rapidement, RO pour Realism Overhaul, permet de rendre le jeu réaliste sur le plan du gameplay (les information ci-dessous proviennent du Topic du mod sur le forum officiel KSP) : - Les moteurs sont adaptés au format RSS (isp, poussée, poids…). We have prepared a set of installation packages for the mods in Realism Overhaul. Here follow instructions for how to install via CKAN (alternatively check out the CKAN User's Guide): CKAN offers you two modes of use. I guess its due to RAM usage, when i look into taskmanager ksp.exe already uses 3,6-3,7GB at that time. This is a very common problem when staging, so common that I started to add RCS thrusters just to push the vessel forward so the fuel gets towards the back of the ship. Mine has around 1700m/s. If you have TestFlight installed as recommended by RO, then you have your explanation. If you wish to do the latter, check out the CKAN user's guide for more information on the command line interfrace. Vote . I am trying (again) to get the Realism Overhaul mod running. Trying to run this on the latest version, and i'll probably just downgrade in a week or so to have RO run correctly. I’m not quite sure if all the mods will work in this version, but at least my basic ones did. Kerbal Engineer Redux (DeltaV prediction + UI info assortment), Trajectories (to predict descent paths with aerodynamics), Module Manager (basic mod to glue mods together). I guess its due to RAM usage, when i look into taskmanager ksp.exe already uses 3,6-3,7GB at that time. This dialog allows in a lot of engines to select different variants that might allow you throttling, vacuum enhanced versions or several ignitions. * If all you want is realistic time lag / limited communications, then all you need is RemoteTech * If all you want is the planets to be named properly, all you need is … So it’s more or less the same in RO. The tank is 3.75x13m, and gives 8,027m/s of DeltaV. Also the ISP of the engines is quite lower (Except for LH2 engines). But they don’t throttle down, and the ISP is around 320s at best. @NathanKell stated that CKAN does not pull in second order recommended mods, so I tried again by selecting both RO and RP-0. It warns you if mods aren’t compatible with each other, and even makes suggestions based on mods you currently have installed. The propellants will evaporate over time, and using them to correct orbits means days or months of throttle up, down and pauses to wait for orbit correction. Two antennas “Communotron 32”, and a procedural battery of 300x40mm. On a free return from the Moon with no fuel. This should bring the ISP to 321s. I also added a Big S-Wing Strake for stability when doing turns. : True”. SpaceX Launch Vehicles CKAN Crew Dragon, Starlink, Falcon 9, Falcon Heavy, Drone Ships to land your boosters on, Raptor engines and much more! Craft Sharing Simplified. Shortly after, apoapsis will reach 140km, switch back to manual and point to 0º pitch. The main problem is the Delta-V requirements to put things in orbit. Clear editor. Next, let’s cover everything with a fairing. In the current state of the mod's development and future, accurate and proofed-to-be-working installation instructions can be found here: You can ignore the RP-1 part later on that page, if you do not intend to play a career mode. The only good thing compared to the Kerbal Stock counterparts is the Trust-to-weight ratio.   Your previous content has been restored. It’s too real to be “playable” or enjoyable in any sense. Ion engines have now zero newtons of thrust (milli-newtons, but the game UI rounds to zero). So I thought, let’s install Realism Overhaul mod so we have the real thing here, play a bit and maybe I can write an article about different stuff of space tech. To do so, download the zip archive and unzip all folders inside its GameData folder into your KSP/GameData folder. The CKAN is a metadata repository and associated tools to allow you to find, install, and manage mods for Kerbal Space Program. The working installation instructions can be found on the GitHub wiki page. I encourage you to read the mod's thread to know how it works. Now it's even more confusing than before, as there are two semi-identical threads for 1.1.2 RO. There Is No Preview Available For This Item This item does not appear to have any files that can be experienced on Archive.org. But back to the Delta-V problem, now we have the problem of the rocket equation. Change ), You are commenting using your Facebook account. Once 1.2.2 RO goes out of prerelease this will be the thread which will be updated as well. The propellant cannot be so cheap compared to the full rocket; Sure, propellant is cheap compared to labor and high precision manufacturing, but is it that much? You can post now and register later. CKAN is an excellent tool for installing mods in an orderly fashion. Too much complexity: Too many fuels, too many engine options. Kerbal Space Program would be ideal to explain these things to others, as Scott has done in the past. The engines are super-light weight, and can be ignited as many times as we want. Anything works as long as it shows “Highly Pressurized? It’s easier to design, but keep in mind that thinner rockets have less drag. Remember those crazy challenges of reaching Kerbin’s orbit with Solid Boosters? Realism Overhaul does not have enough sites to cover for low altitude unmanned planes (around 15km and bellow). So the stage bellow needs around 8km/s of DeltaV. Let me show you what (pain) it has to offer: Advantages of Realism Overhaul over Stock. If you're interested in seeing what it's like to fly rockets in the real world, this is the mod for you! You can expect things to be a little harder, and rockets to be a bit bigger, but … Note that on right-click on an engine there’s now a button called “Engine – Show GUI”. Solar panels don't produce massive amounts of energy, but they are lighter. This is important as it will reduce Dry Mass.   Pasted as rich text. Well, yes.. but: They’re mostly unthrottleable. It integrates a completely new career system tailored for an early realistic space race and spreading into the modern ages - all at your own imagination and approach. Any kind of rocket looks like the frankestein monster. At the time of this writing the other mods do not support this version, so you’ll have to downgrade Kopernicus to 2:release-1.8.1-1. save. My tank is 2.5x2m and gives me 6,212m/s. You can expect things to be a little harder, and rockets to be a bit bigger, but the scenes far more epic, and the accomplishment that much greater. 11 comments. Similarly reaction wheels aren't magically powerful anymore (though they still don't require momentum dumping). After this, I requested CKAN to install: Realism Overhaul; Real Solar System; Real Solar System Textures – 8192×4096; And a huge amount of mods were required and recommended. Besides, there is already thread for 1.1.2 Realism Overhaul on the forum. To install Realism Overhaul you can either use CKAN, or do things manually. RealPlume-StockConfigs RealPlume configs for stock-sized engines. For the tank to hold LH2, the best one is the basic “Tank [Procedural]” with the Tank Type set to BaloonCryo. … In the same fashion, add two “XT1 Solar Panel Array Mk2” and scale it down to 50%. These mods are required for Realism Overhaul to function correctly. For the engine, I’m using a LR87-LH2 with the SustainerUpgrade. Again, because we’re using LH2, I’m using wider tanks to avoid having a super tall rocket. LH2 requires lots of volume. The atmosphere raises up to 140km of altitude, but feels the same as in Kerbin. I am trying (again) to get the Realism Overhaul mod running. 21. Strange, why update the thread if it is not 1.2.2. Our hats are off to him. Now use the stage in orbit to keep placing the satellites spaced as we usually do in stock. These mods are supported part packs that make it easier to build rockets. Water physics and propeller physics no longer work properly. So I found there are a few mods that are recommended to go with Realism Overhaul: Let’s start easy and try to launch a satellite. This does waste an ignition cycle. The rocket grows exponentially as the Delta-V or the payload increases linearly. Anyway, they can hibernate at any time, but I’m not sure if they will relay properly). CKAN helps with that, making it as simple as possible. Start by using a “Delta Avionics Package [1.45m]” and scale it down to 0.625m. 17,453m/s of DeltaV is quite a lot. Most of them have a TWR of 20 or more. Follow the recommendations as much as possible. We are glad for the opportunity to keep this great mod alive. Ensure you have the most up to date version and have followed their respective installation instructions. Wait for the engine cutoff. 1. I need some advice for Venus entrys. Been looking around for any news on this - 1.2.2 has been out for a while, when are we getting the update for RO? The current OP now should be inline with those except updated mod thread links. Hah! 39. share. I thought they were cheap, but not by that much! I managed to break my game and was having issues finding and adding all the mods. So if you mistakenly cut the throttle to 0%, you lose the entire stage. Used to the stock engines, there are lots of things from RO engines that come completely unexpected. Try to check those settings. Excellent, right? This means you’ll have to remember to use special pressurized tanks for those, or they won’t work at all. Real Earth and Real Solar System replaces the Kerbol Solar system. The tanks have now a GUI to choose the propellant from a selection of more than 50 different fuels. Theysen, January 28, 2017 in Add-on Releases, [1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]. It’s just for small adjustments and a final push. Before that, we will need a decoupler on the bottom. For this I have two engines that I like. If you are interested to take Realism Overhaul to a whole different level of playing KSP, you might be interested in the accompanying suite of mods. CKAN will automatically install all of these mods for you when you install Realism Overhaul. 65. On the other hand, going LH2 has a hidden problem: boil-off. × Pods are as large as their real-life counterparts and weigh what they should. If you’re still with me, I’ll explain what I did so far to make it work. First give the engine a few seconds to start before releasing. I hope this clears your misunderstanding. Remember, while you’re not touching anything, you can hibernate the cores. Be careful, if you throttle down back to 0%, you’ll cut off the engine and you’ll have to do again the start-up process I just described. 1 comment. After that it just hangs up at the starting screen where resized solar system is patching the planets (hangs everytime at patching Eve mashes). If you're interested in seeing what it's like to fly rockets in the real world, this is the mod for you! I hope you'll have time to keep it updated (compatible mods, ckan etc), the old OP wasn't much useful anymore. They haven't been updated to work with the latest version of KSP. Well, this is the main point of Realism Overhaul, you launch from the Earth, on the real solar system from real locations. I'll try to do that. Does anyone know how to solve this? Yes! Extend at least one antenna and both solar panels. The only thing to be careful about: Kopernicus Planetary System Modifier has been updated and now it works only with 1.9.1. If you don’t do it fast enough, the fuel will bounce and the engine icon will turn red, igniting in this state will fail and you’ll need to push the ship forward using RCS before igniting the engine again. Step 1 – Re-learn the tanks, fuels and engines. Then you’ll notice that it’s slow. Upload or insert images from URL. I think thats the problem. I thought this had to be wrong. Reaction wheels now have real-life torque (insufficient for most purposes). Then MechJeb sets throttle to 0 at some point. Now we have the basic antenna. Realism Overhaul does this by combining and configuring other mods, and mod and stock parts to perform as their real-life equivalents. C# MIT 12 5 6 2 Updated Feb 8, 2021. If you don't like automation, there's always the old 'by hand' way: IMPORTANT - DELETE YOUR OLD REALISM OVERHAUL FOLDER! If using a carefully tuned kOS script or similar automation, it can be brought down to 9,000m/s. Perhaps we could use this cached copy, it seems more up to date: http://webcache.googleusercontent.com/search?q=cache:mPTqhScKNiQJ:forum.kerbalspaceprogram.com/index.php%3F/topic/140070-113-realism-overhaul-v1132-august-31/%26page%3D1+&cd=18&hl=en&ct=clnk&gl=us. At the time of this writing the other mods … Realism Overhaul does this by combining and configuring other mods, and mod and stock parts to perform as their real-life equivalents. Also the engines are either tiny or huge; there’s almost nothing in between. The advantage of using 3.6kN Thrusters is that we can use a single propellant for everything. The Atlant, Atlas's weird brother, sending Jeb into orbit on a Mercury capsule. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes The new one was originally posted by @stratochief66 - but again: It went missing in the forum voids. Realism Overhaul is a mod that makes Kerbal Space Program behave more like real life. Check it out via the link above. This mod was created by NathanKell and RedAV8R, Contributions by many others. Also they have limited ignitions (most of them, just one) and suffer from turbo-pump delays. (It seems 2 small solar panels are not able to gather enough power for this probe. So we’ll need to clone it several times. So the engine stops abruptly or fails to start. You might want to try bigger ones or 4 of them to avoid running out of battery. For KSP 1.7License(s): MIT 1/10. So it seems clear why we would like to reuse rockets, and why we don’t care that much on engine efficiency. ROCapsules ROCapsules is a mod that takes the best versions of capsules available and uses them as the in-game models for Realism … We’re ready to move to the next stage. Simply download the ckan.exe file and either store it in your game directory or somewhere in your filesystem that you have non-admin write access. Thank a thousand times for your hard work! The ISP is 460, which is quite good. Add the TT18-A Launch Stability Stabilizers, but remember: The engine needs to start first, then the de-clamp of these should happen seconds after. share. These mods are recommended, and installed by default in CKAN.   You cannot paste images directly. Some reach or exceed 100. Thx! share. And this is it! going to moon). Then I could install it via CKAN, and worked like a charm. 3 years ago. Most rockets can be built to match specs and they perform quite close to the real ones. Windows users must have .NET 4.5 installed. Never run the CKAN client as Administrator! Download and install the required mods. But thanks to you @Theysen for this new thread (where I've a good place too ), You are awesome, and to be even more awesome add the Space Launch System ... pronto, If needed i can provide rescales and facts. One of the first things we’ll need is an array of satellites for bouncing the connection around. share. Part sizes are real and don’t match up between them. The sizes are completely random; everything is huge. For this, I’m going to use just the stock 3.75m fairing to cover it, and the same tank bellow, configured in the same way, BalloonCryo. That's great, thank you for creating this! Change ), You are commenting using your Twitter account. To install Realism Overhaul you can either use CKAN, or do things manually. This happens usually when using fast settings of warp (i.e. Be careful, the RCS has staging in Realism Overhaul. Too bad! Luckily when you plug an engine the tank gets a button to fill it with the propellant needed for the engine, in the right proportions. This tool allows you to quickly configure engine configs in the web browser on the fly, choose from over 120 engine models and even assign TestFlight configurations to it. Proceed through the menus to select your installation. 2) You can do that, you can do a lot of things with Venus atmosphere you can even enter the atmosphere on the dark side and aerobrake until the illuminated side (I think venera 9 and 10 did something similar). 7 comments. It made all my other games unreadable, so had to start a new sandbox to play around. Download (124.30 MiB) It’s a LH2 engine with 50 ignitions when configured as CECE-Base, and also good throttling capabilities. Step 3 – Real life engines are… “special”. This is the first test to see if you’re brave enough. Sorry, I was stuck in the edit mode for 20 minutes. It has been there a lot of discussion regarding about development of aerospikes or other engines that are more fuel efficient. Also they have tons of TWR! I believe that it doesn't make the game more difficult too. And this means we don’t have much visibility, so we’ll need more to cover the sky. Most of them have limited ignitions and suffer from ullage. Now I've got a post I can alter in the future to say what I want. But of course, we’re getting here into economics, staging in Earth, recovery… these things work quite differently in Kerbal. So imagine how stupid a rocket needs to be to get 10km/s of Delta-V: As most engines don’t reach an ISP of 300 seconds, it grows crazily. ( Log Out /  This is used internally by CKAN when a new version is released. ( Log Out /  Someone told me that the reentry corridor is 90-105 km periapse. Follow the recommendations as much as possible. Once 1.2.2 is out those mod links will be updated to the 1.2.2 compatible versions (be it forum threads or forks on github from otherwise deprecated mods). This weights 21kg. The RL10 Vacuum is a good candidate. Mods: Help [M] I've been trying to install realism overhaul and I ran into a problem on ckan. So, which one? Is a Venus entry possible with a lunar rated heat shield? Look on the time to apoapsis, and throttle down until it doesn’t raise anymore. Change ), Affero GPL is toxic – avoid it like the plague. Other than that, it is completely standalone. Kerbalism configuration for Realism Overhaul and RP-1Repository: https://github.com/Standecco/ROKerbalismLicense(s): Unlicense As @stratochief66 asked to have a new one created by the waybackmachine this is what I did. The easiest way to get to orbit is a three-stage rocket. The engines also don’t ignite to 100% thrust instantaneously as they do in stock, they take around 3 seconds to power-up, which gives trouble when releasing the rocket from the pad and on some staging processes. TestFlight simulates the lack of reliability of untested rocket engines : more you fly with an engine, more it is reliable. The cost of the propellant is not the problem, but the cost of the rocket itself. Welcome to Kerbalism. I believe the atmosphere in Earth is slightly thicker at 20km than in Kerbin, but not by much. ©2020 Take-Two Interactive Software, Inc. MechJeb - featuring advanced ascent guidance, Test Flight - Download 'TestFlight - Core' only, - recommended for axial tilt, realistic n-body physics - Check the installation instruction in the mod's thread / no, ROEngines - Extensive model collection for real life engines, there is already thread for 1.1.2 Realism Overhaul on the forum. I make my largest launcher ever to test the lag in KSP 1.8.1 with Realism Overhaul. There is no confusion as you can't even post in the other one. I plan to use around 2km/s from it for circularization. And for sure more than we actually need. Remember to click “Engine GUI” on both thrusters and RCS and select Aerozine50+NTO, and don’t forget to click on Tech Level until it maxes out. And for those engines that aren’t pressure-fed, most probably they have to deal with vapor in the fuel lines. Thanks again! I was able to hide the radiators under the fairing. Muhhahahahah. The engines are a complete mess. And if not with what is it possible? Then we get the additional problem of some engines being pressure-fed. Most engines have a finite amount of ignitions, a lot of them are rated for just one. If you were missed in the contributors list at the top of the post, PM Theysen and he'll add you). Some engines are huge in size but light. Lots of real engines with real performance. It works fine so far, but strangely everytime only for the first time i run KSP. This is very important. Posted by 12 hours ago. Wait to reach 125m/s and give it a few touches to the right (around 80-85 degrees east), Once prograde moves to 80º, switch to prograde in surface mode, and let the rocket follow.

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